CMU Virtual Tour Experience

  • (a) an overview of the whole tour experience and
  • (b) a low-fi prototype of a single tour stop*
  • Through this presentation you will explain the stellar user experience afforded by your approach to AR and they will give you sign off to design the other stops on the tour.
  • Thinking about what augmented reality can bring to improve campus tours at CMU, we started to think about how the visitor can be lead through space to explore a new environment with interest and curiousity. Taking inspiration from a few games that follow this mode like Genshin Impact and Sky Children of light, we thought about guides that give out challenges and collective elements like candles that cumilate towards a reward that you can collect in the end. We also thought the idea of gift giving and exchanging between players would create a memorable experience for players to feel the sense of community here at CMU
  • Next we started to think about the location of our tour and what each area can provide for our video. It is at this stage when we discovered the structural intentions behind the placement of CFA and why it looks over all the other buildings.
  • How can we make this experience more exciting and engaging? Right now it seems to just move through the buildings so how might we make it so that the visitor plays more of a role.
  • What are some assets that could be useful?
  • To what extent do they make this project?
  • what do they specifically do?
  • high cognitive load for the use motion to create guided participation
  • maybe make preset things for users to drag and drop
  • Process and sees the whole experience while you walk, integrates tour and physical space into the end experience
  • enhance interaction through animation
  • collecting tokens as project continues
  • RPG game with resource information provided
  • Pick a narrative that adds to the overall story

Concept Ideation — Interdisciplinary Project Simulation Progressive Simulation

This is the final main idea that we decided on for our project. We decided to evolve our idea into a project simulator that occurs throughout the entire tour of CMU. There are going to be several stops along the mall that have a station connected to them. At that station, the visitor will complete a certain part of the project that corresponds to the building they are at. For example if they are at Baker Hall there would be a humanities element added to the project like a grant proposal .

  • CMU is a school with many strong individual schools. We have an amazing arts school, comp sci school, business school, drama school ect. However, there isn’t a lot of emphasis on the collaborative elements that exist within CMU.
  • To what extent do they make this project?
  • what do they specifically do?
    high cognitive load for the use motion to create guided participation maybe make preset things for users to drag and drop.
  • Process and sees the whole experience while you walk, integrates tour and physical space into the end experience
  • enhance interaction through animation
  • collecting tokens as project continues RPG game with resource information provided
  • Pick narrative that adds
  • Try to incorporate more 3D elements into the space and use the space a bit more, there is a lot of 2D flat objects in the storyboards.
  • Having things anchored to the lenses will be very difficult for the visitor
  • figure out what is anchored in 3D place and what is anchored to the glasses themselves
  • Engineering: creating a little Arduino breadboard that will act as the robotic component of the robot
  • CFA: designing the physical appearance of the robot
  • The narrator
  • Scott
  • Visitor
Scott listening versus responding

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